Play, don't memorise
Every topic is something to do: interview customers, set a price, balance the books, pitch to the bank. The theory is the tool students need to win.
Play nowOpen to play now. Classes join with a code from their lecturer.
District is a 3D city game. Every student starts with £2,000 and an empty kiosk and grows it into a real business. Each course they study, from marketing to accounting to finance, becomes a chapter of that business. And the whole class is on the same leaderboard.
The idea
Students usually meet marketing, accounting and finance in separate modules. In District they all happen to the same business, so students see how one decision affects everything else.
Every topic is something to do: interview customers, set a price, balance the books, pitch to the bank. The theory is the tool students need to win.
Choices made in one course carry into the next. Overspend on promotion and the cash-flow forecast in accounting gets harder.
Stars, ranks, achievements and a class leaderboard give students a reason to replay a level, and replaying means going back over the theory.
How it works
Each course unlocks a new part of the business and a new part of the city. Lecturers open each level when they teach that topic.
£2,000, a kiosk in the park and no customers yet.
Marketing: research, segments, price, place and promotion.
Accounting: costs, break-even, profit and loss, cash flow.
Finance: budgets, investment choices and a pitch to the bank.
Operations, people and ethics as the business opens new sites.
Every level follows the same five steps
Courses
Each course is a set of levels inside District. Institutions choose the courses that match their programme, and the content can follow their own modules.

Ten levels, from the first street survey to answering a viral one-star review.
Track every sale and cost, find the break-even point and keep the kiosk from running out of cash.
Budget for a second site, compare a loan with an investor and pitch to the bank manager.
Suppliers, stock, queues and quality as the business gets busier.
Hire the first staff, plan rotas and lead a team that disagrees.
Contracts, consumer rights and the choices you have to be able to defend.
Inside the Marketing course
Inside the city
Walk, run and jump through a London-style city with buses, black cabs, traffic lights and a crowd where no two people look alike.

Explore
Cafés, offices, a wholesaler, a newsroom, the station. Each one is furnished and staffed, and each one holds something students need to know.

Investigate
Rivals, suppliers, customers and advisers all have something to say. Students save what they learn as field notes and use them as evidence.
Decide
Cash, reputation and daily customers move after every decision, with clear feedback on why it was strong or weak. Students can replay a level to try again, but the business remembers their first call.
Compete
Everyone plays the same city with their own business. XP comes from stars, correct answers and strong decisions, and the class leaderboard updates as people play.
150 XP behind second place. A third star on Level 6 would do it.

For institutions and lecturers
District is set up for each institution. You pick the courses, we match them to your modules, and lecturers stay in control of every class.
Marketing, accounting, finance and more, in the order your programme teaches them.
Lessons, missions and quizzes follow your module outline, learning outcomes and assessment brief. The final mission prepares students for the real assignment.
Each class gets its own invite code, its own leaderboard and its own lecturer dashboard.

Students only play the levels you have opened, so the game keeps pace with the class.
Students who have stalled, never started or are struggling with quizzes are flagged.
The percentage correct for every quiz question, so you know what to go over next session.
Every decision, score and achievement, ready for tutorials and progress reviews.
The demo has a sample class of 12 students already playing. Unlock levels, open student records and check the quiz analysis.
Run a pilot
The simplest way to see whether District works for your students is to try it with one group for one term.
The course you want to start with, your module outline and class size.
We match the levels to your topics and learning outcomes, and create your class.
Students join with your invite code. You unlock each level as you teach it.
At the end of term we go through engagement, decisions and quiz results with you.
A class leaderboard only includes students who joined with that class's code.
Nothing to buy and nothing advertised inside the game.
Works on ordinary laptops and phones, with nothing to install.
[Data protection statement: what is collected, where it is stored and who can see it.]
On a laptop: WASD to walk, Shift to run, Space to jump, E to talk or enter, N for field notes. On a phone: a thumbstick plus Run and Jump buttons.
Demo accounts are ready: Amina Rahman with PIN 1234, or lecturer@district.demo.