District gameplay: the student's character at a zebra crossing outside Uni Campus, with traffic lights, a bus shelter and a red double-decker busPlay now

Open to play now. Classes join with a code from their lecturer.

Build a business from nothing. Learn business on the way.

District is a 3D city game. Every student starts with £2,000 and an empty kiosk and grows it into a real business. Each course they study, from marketing to accounting to finance, becomes a chapter of that business. And the whole class is on the same leaderboard.

  • Buildone business from scratch
  • Learna new course in every chapter
  • Competewith your classmates

The idea

Business is one subject. Learn it like one.

Students usually meet marketing, accounting and finance in separate modules. In District they all happen to the same business, so students see how one decision affects everything else.

Play, don't memorise

Every topic is something to do: interview customers, set a price, balance the books, pitch to the bank. The theory is the tool students need to win.

Their business, their story

Choices made in one course carry into the next. Overspend on promotion and the cash-flow forecast in accounting gets harder.

A reason to come back

Stars, ranks, achievements and a class leaderboard give students a reason to replay a level, and replaying means going back over the theory.

How it works

From an empty kiosk to a growing company.

Each course unlocks a new part of the business and a new part of the city. Lecturers open each level when they teach that topic.

  1. 1Start with nothing

    £2,000, a kiosk in the park and no customers yet.

  2. 2Win customers

    Marketing: research, segments, price, place and promotion.

  3. 3Count the money

    Accounting: costs, break-even, profit and loss, cash flow.

  4. 4Fund the growth

    Finance: budgets, investment choices and a pitch to the bank.

  5. 5Run the company

    Operations, people and ethics as the business opens new sites.

Every level follows the same five steps

  • Unlockby the lecturer
  • Learnthe idea
  • Investigatethe city
  • Decideand see the result
  • Prove itin a short quiz

Courses

One city. Every business subject.

Each course is a set of levels inside District. Institutions choose the courses that match their programme, and the content can follow their own modules.

The Marketing course: the student walking past Market Square to interview Priya, a market researcher
Playable now

Marketing

Ten levels, from the first street survey to answering a viral one-star review.

In development

Accounting

Track every sale and cost, find the break-even point and keep the kiosk from running out of cash.

In development

Finance

Budget for a second site, compare a loan with an investor and pitch to the bank manager.

In development

Operations

Suppliers, stock, queues and quality as the business gets busier.

In development

People and leadership

Hire the first staff, plan rotas and lead a team that disagrees.

In development

Ethics and law

Contracts, consumer rights and the choices you have to be able to defend.

Inside the Marketing course

  1. Level 01What is marketing?Interview passers-by about why they buy coffee.
  2. Level 02Market researchSpend a £150 research budget wisely.
  3. Level 03SegmentationChoose students, commuters or creatives.
  4. Level 04Targeting and positioningClaim your place against Brew & Co.
  5. Level 05ProductAdd the extra that wins regulars.
  6. Level 06PriceRespond when a rival cuts prices.
  7. Level 07PlaceOpen a second sales point.
  8. Level 08PromotionDecide where £600 of promotion goes.
  9. Level 09Ethics and CSRPick a coffee supplier you can defend.
  10. Level 10Services and reputationAnswer a one-star review with 4,000 views.

Inside the city

A real game, not a quiz with pictures.

Walk, run and jump through a London-style city with buses, black cabs, traffic lights and a crowd where no two people look alike.

Inside Brew & Co: a brick-walled café with a menu board showing a £2.20 flat white and the barista behind the counter

Explore

Walk into the businesses

Cafés, offices, a wholesaler, a newsroom, the station. Each one is furnished and staffed, and each one holds something students need to know.

The student talking to Leah, the barista at Brew & Co, who explains that the flat white was cut to £2.20 last week

Investigate

Talk to the people who work there

Rivals, suppliers, customers and advisers all have something to say. Students save what they learn as field notes and use them as evidence.

Decide

Every choice changes the business

Cash, reputation and daily customers move after every decision, with clear feedback on why it was strong or weak. Students can replay a level to try again, but the business remembers their first call.

Compete

Who's running the best business in your class?

Everyone plays the same city with their own business. XP comes from stars, correct answers and strong decisions, and the class leaderboard updates as people play.

  • StarsUp to three per level. Replay to earn more.
  • RanksSix to climb, from Newcomer to Tycoon.
  • AchievementsTwelve to unlock, from Open for Business to Crisis Handled.
  • Your classStudents compete with their own classmates, not the whole college.
A student's District hub: next level, rank and XP, stars, quiz accuracy, the course path, the class leaderboard and achievements
The student hub: next level, rank, stars, quiz results, leaderboard and achievements in one place.

For institutions and lecturers

Your courses. Your pace. Your students' results.

District is set up for each institution. You pick the courses, we match them to your modules, and lecturers stay in control of every class.

1

Choose your courses

Marketing, accounting, finance and more, in the order your programme teaches them.

2

Match your modules

Lessons, missions and quizzes follow your module outline, learning outcomes and assessment brief. The final mission prepares students for the real assignment.

3

Invite your classes

Each class gets its own invite code, its own leaderboard and its own lecturer dashboard.

The District lecturer dashboard for a sample class: student count, weekly activity, average stars, quiz accuracy, a level completion chart and a needs-attention list
The lecturer dashboard, shown with the demo's sample class.

Unlock levels as you teach

Students only play the levels you have opened, so the game keeps pace with the class.

See who needs a check-in

Students who have stalled, never started or are struggling with quizzes are flagged.

Find what the class missed

The percentage correct for every quiz question, so you know what to go over next session.

Open any student's record

Every decision, score and achievement, ready for tutorials and progress reviews.

See it from the lecturer's side

The demo has a sample class of 12 students already playing. Unlock levels, open student records and check the quiz analysis.

Try the lecturer demo

Run a pilot

Start with one class and one course.

The simplest way to see whether District works for your students is to try it with one group for one term.

  1. 1Tell us about your programme

    The course you want to start with, your module outline and class size.

  2. 2We set it up

    We match the levels to your topics and learning outcomes, and create your class.

  3. 3Your class plays

    Students join with your invite code. You unlock each level as you teach it.

  4. 4Review it together

    At the end of term we go through engagement, decisions and quiz results with you.

Request a pilot

For teaching staff at UK colleges and universities.

We reply within [X] working days.
Private classes

A class leaderboard only includes students who joined with that class's code.

No ads or purchases

Nothing to buy and nothing advertised inside the game.

Runs in the browser

Works on ordinary laptops and phones, with nothing to install.

Student data

[Data protection statement: what is collected, where it is stored and who can see it.]

Your kiosk is waiting.

  1. 1Create a profile with your name and a 4-digit PIN.
  2. 2Have a class code from your lecturer? Add it to join your class leaderboard.
  3. 3Open your kiosk and start your first level.

On a laptop: WASD to walk, Shift to run, Space to jump, E to talk or enter, N for field notes. On a phone: a thumbstick plus Run and Jump buttons.

Questions

Is District only for marketing?
No. District is a business-building game, and each business subject is a course inside it. Marketing is playable now. Accounting, finance, operations, people and ethics are in development.
Can it follow our modules?
Yes. District is set up for each institution. Lessons, missions and quizzes can follow your module outline, learning outcomes and assessment brief.
Who can see the leaderboard?
Students see the leaderboard for their own class only. Lecturers see full results for every class they teach.
Why can students only play some levels?
Lecturers unlock levels as the course goes on, so the game follows what is being taught in class.
Is District ready to use?
District is in pilot. This site runs a working demo with sample data, so you can try both the student game and the lecturer dashboard first.
Do students need a gaming computer?
No. District runs in a web browser on ordinary laptops and phones.
How much does it cost?
Pilots are free for one class for one term. After that: [pricing details].